1. Limitation & Concerns
✔ Technical Feasibility
We used ARKit, Swift, and Unity to develop the AR music hub. However, due to limited resources, we focused on core features and did not implement additional functionalities like collaborative features, which would require more extensive infrastructure.
✔ Social Interaction
While ARoundMe enhances social connections, excessive smartphone use can sometimes lead to feelings of disconnection. We aim to balance digital interaction with real-world engagement.
2. Growth Point
✔ Comprehensive AR Integration
Gained hands-on experience with ARKit, Swift, and Unity to create a seamless AR music experience.
✔ End-to-End Devleopment
Involved in the full lifecycle of the project—from research and design to implementation and prototyping—despite a lack of extensive prior data.